Despite it’s petite stature, Solaris’s C062 looks set to impress in the ARC-150. A strong focus on performance gives the ship superb thrust and handling capability, making it quicker off the line than Amphithere and able to acheive higher top speeds on the straights. The compromise between handling, thrust and speed makes this ship a great all-rounder, appropriate to many different kinds of circuit.
The focus on performance has taken it’s toll on the shielding capability of the ship, and if mishandled, pilots of the C062 can find themselves in trouble. But when flown well, there is little that can keep up with it.
The CP01A prototype acts as the logical extension of it’s predecessor, continuing the focus on good all-rounded performance. Improvements across the board push the speed and handling even further, while the thruster tech has been revamped entirely, making thrust the prototype’s most dominant feature.
Shield strength has also been addressed, with a reworked shield projection that allows the ship to more easily play ball with tougher rivals on track. The shields are still not the focus of the design and may be outclassed by other ships; but piloted well, this ship can be ahead of the pack before opponents even land a hit. Solaris still remains the choice ship of pilots confident in their ability to fly.
History / Flavour
Solaris PR, public statement, August 2183
Greetings to all fans and supporters of AG! We are pleased to finally reveal the race package of our stunning C062 ship. The latest in a long line of prototypes and improvements, our ship is designed to be the best performer on track, no matter the circuit or situation. The same DNA that ran through the EU in 2170 still runs in our team today.
It is with huge thanks to the ARC-150 commision that we begin our preperation for the challenge; without them, it is unlikely that Solaris would be standing today. We will do our best to come out on top in the heated competition of the ARC, and we will do it in the honour of all our fantastic supporters and Europe as a whole. And so it is also with huge thanks to all of you, the people that made Solaris possible.
Now let’s win this thing.
When the depression hit, it hit hard. The AG industry in Europe was one of the many casualties.Even in 2170, Ireland had never hosted it’s own team or institute, instead supporting the Federal European Union in it’s industrial and research endeavours. Ireland hosted numerous manufacturing and supply plants and was one of the 12 HQ locations for the EU’s racing initiative. A deep-seated passion for racing ran through the country.
Of course, racing wasn’t going to last. When the leagues fell, the European Union had to take action. Already focused on research and development, they shut down their racing initiative, returning strictly to civil R&D. This move saved the Union, but Ireland suffered; many passionate personel were lost, and in 2171 the offices and factories lay empty and derelict.
In a country such defined by motorsport, this couldn’t stand. As early as 2176, former employees were beginning to secure parts and design prototypes. The resulting startup project attracted former EU employees from all over Europe and in 2178 the project was given a name: Solaris. Sponsored by various other European corporations, and having worked extensively on the agile EU ship, Solaris had all the knowhow to design and build one of the most agile ships on track.
The C062 that resulted is agility taken to it’s logical extreme. A tiny, light ship, it is quick off the line, able to hold it’s own on the straight and can give even Amphithere a run for their money through the corners. With no funding from the EU, such a focus on agility took it’s toll on the ship’s shielding, and the ship can only sustain thin shields.
Nevertheless, Solaris are confident in their ship. With a strong lineup of pilots and equipment, Solaris feel it is their duty to once again unite Europe as their predecessors once did. It’s clear that they are to be a strong contender for the first ARC-150 season, and while their unique ship may lack some punch, it more than makes up for itself in agility.
Other teams may have stronger firepower, but to coin a phrase: they’ll have to catch them first.