Who are we?

AirTime Productions are eight people who came together to create something cool; we began SlipStream GX in 2010/2011 as a tribute to the Wipeout series that has given so many of us so much joy. When Studio Liverpool were shut down in August of 2012, it became even more important to keep the spirit of the games alive, and even more important to continue the project.

We all work on SSGX in our spare time, and for no profit. Most of us have jobs or are studying.  For these reasons, progress on the game is slow, albeit steady. Your support makes it all worth while. 🙂

The goals of the project are twofold. First, our hope is that as many people as possible will be able to have fun playing our game, and thus keep that Wipeout legend alive.

Second, it is important to note that for many of us, this was our debut into game development. Many of us are aspiring to be game designers, and we feel this project is a very good example of our skill in a number of different areas. It would be amazing if SSGX was able to land us a job doing stuff we love. So go ahead and take a closer look! Employ us! Please? 😀

Enjoy the site! =) If you would like to contact us for any reason, feel free! Although we may not respond right away, we would love to hear from you at slipstreamgx@gmail.com.

The Team


Ricardo Batalha

I’ve been a Wipeout aficionado ever since I got Wipeout Pure back in 2005. I had the idea of what would later become SSGX back in summer 2010 when I posted a thread at wipeoutzone.com inciting the creation of a new Wipeout game. I work in modelling, texturing and give some physics related guidance when needed. I designed some of the ships, and modeled and textured all of them.


Damian Kościelny

I’m the main engine of this construction site, I program the thing since the beginning and join the things I get from my fellow world wide friends together so it works somehow… usually. I also created the track named “Alphard” and plan to work on “Nazca Remains” with Kai.


Theodor Andrén

I found out about the project in early 2012, when Ricardo asked the community if anyone was up for designing a team and ship, and I gave it a go. Since then I’ve taken to designing other graphics and even doing some modeling, learning as I go. Needless to say it’s been lots of fun and truly a great learning experience, and still is.


Thananun Pipatchalalai

Hi. I made in-game billboard advertisments and designed one of the tracks, Hubian. Usually busy with university work, but I would like to devote more time to SlipStream GX, the tribute to one of the greatest game I’ve ever played now and then.


Kai Hartmann

Being the manager of the team, I am keeping the whatabouts of SSGX pieced together: Ideas, proposals, tasks… I guess the guys sometimes hate me for the load of documents I create 😉 My modeling skills for “Nazca Remains” didn’t satisfy me, so now I am helping Damian with programming.


Damon Pearce

I have created a significant chunk of the 2D art and graphic design; I also designed and modeled the K-Bay track, and will be modelling the Hubian track under Than’s guidance. I am a huge fan of Wipeout and Psygnosis in general and have spent many late nights going through old PS1 demo discs in past years.
I am currently a 3rd year uni student and soon I’m hoping to find a job in game development somewhere; either as a designer, or doing modelling or scripting. 🙂


Bruno Gonçalves

I entered on the SSGX project because I always wanted to make a game that everyone could play and have fun. When I found the post on WOZone, I thought that SSGX could be the perfect opportunity. Actually I’m the voice actor for ‘Carlos’ and I actually am the Head of Public Relations on the team.
I’m also the beta tester for the Mac and Linux native versions of SSGX.


Bartłomiej Wołk

I joined the project in July 2013 as I decided to become a programmer and SSGX seemed to be a good place to start. It was obvious to me that this game would be much more fun with an online multiplayer so I decided to make one. It’s not ready yet, but hopefully, it will be. In addition, I version control the whole project.




Our donators

    Adam O’K, Andrew H, Brian S, Chloe M, Emil P, Enrique SM, Fabio DC, Jan Markus M, Janani F, Kirpal M, Lee S, Leonardo G, Luther M, Marco C, Mario K, Matthew S, Mickael L, N J T Bakker, Patrick T, Roberto P, Shane R


Helping hands from the WipEout universe

    Ami Nakajima [general legal assistance]
    Charlie Emery [SSGX subforum on wipeoutzone, voice actor]
    Tim Wright [SSGX-OST ‘ToRVoLUTIoN (Fringe Mix)’ legalization]


Individual support

    Ben [HUD design and layout]
    Morrisey Williams [Unity legal assistance]
    Steffen Keth [SSGX-OST ‘Subtronic (SSGX Instrumental Mix)’ legalization]
    Yuka Ishino [voice actor]


Former ATP members

    Cameron Porter
    Chris McInnes
    Shun Yi Chiang